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'Destiny' Inches Closer To Raid Matchmaking With New Update
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Destiny, while essentially an MMO in all but name, asking players to be always connected to get the most out of it, will have some shocking omissions when it comes to its online suite. Specifically, the game will be lacking in any form of matchmaking for raids, an incredibly baffling decision, especially when you considered Bungie were the pioneers of matchmaking to begin with, with Halo 2 back in Speaking to Eurogamer about this, though, Bungie said this was a deliberate design choice. If you just casually matchmake… you can see people jump out of competitive multiplayer games in matchmaking. In Strikes you can continue with two if somebody jumps out.
In the first Destiny, the activities with the most enticing rewards required the most legwork to initiate. Because Nightfall Strikes and raids lacked any sort of matchmaking, dedicated players had to gather teammates through outside means such as Reddit or DestinyLFG if they wanted to take part in them. The logic behind the omission of matchmaking was that Nightfalls and raids were simply too difficult for any three or six random schlubs to finish one without everyone coordinating and communicating through voice chat. Still, for as long Destiny has been around, players have wanted matchmaking for Nightfalls and raids so they can avoid perusing a website for an hour or two in order to find a group to play with.